Hi all! I was wondering if India is too late to adopt a subscription model for games. While it has been around for a long time in the US, Europe and even some Asian countries, India is still dominated by mobile games with microtransactions and various free-to-play games with donations. I don't think Indian gamers are ready to pay for a subscription, considering that the income there is far from the highest. But on the other hand, India is a huge market, and if cheap and high-quality games are offered, it could be interesting. Do you think India will adopt a subscription model for games, like Xbox or PlayStation did?
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Geometry Dash is a rhythm-driven platformer game. It's well-known for its fast-paced, tough action in which you control a small icon (typically a square) that moves automatically through obstacles-filled stages.
I think India can very well embrace the gaming subscription model, but with a local twist. Given that mobile gaming is really dominating the market, a subscription focused on mobile platforms could be more successful than one on consoles or PCs. The key is to make sure it is affordable and has a good selection of content.
Un ami m’a parlé de aviator demo, et comme j’aime bien essayer avant de mettre de l’argent, j’ai testé la version démo. Ici en France, on aime bien les jeux de précision et ce côté stratégique m’a tout de suite plu. J’ai passé une bonne heure à tester différentes méthodes pour voir jusqu’où je pouvais aller avant d’encaisser. Après quelques essais, j’ai décidé de déposer et jouer en réel. La première session était mitigée, mais la deuxième a été énorme ! Je pense que ce jeu peut être sympa tant qu’on garde le contrôle.
Great question! Actually, there are a few important aspects to consider before talking about the future of subscription gaming in India. According to https://gamesroid.com/subscription-based-gaming-in-india/, as you rightly pointed out, India is a country with a completely different economic reality, and the issue of subscription pricing is key. The Netflix example is a good example of how difficult it is to implement a subscription model in developing countries. Even though services like Netflix and Amazon Prime are gaining popularity in India, their price remains high for most users. Most people are not willing to pay for a monthly subscription unless there is a clear benefit that justifies the price. The situation is similar in the case of gaming. Many Indians are used to playing free-to-play mobile games, where the bulk of their revenue comes from microtransactions. These games do not need to be forced to accept a subscription because they are affordable for most people on a budget. Games that cost money usually face a certain degree of resistance, especially when it comes to expensive subscriptions. Therefore, to successfully implement game subscriptions in India, the price needs to be significantly reduced to make it affordable for the mass player.